Solo indie dev, raccoon enthusiast.
Making little games - co-op stuff, horror, incremental weirdness.
Games Design grad · Kent, UK · low-poly · procedural · slightly off
Co-op raccoon heist horror. Scavenge procedurally generated facilities with friends, grab what you can, and get out before something gets you. Lethal Company vibes, raccoon energy.
⬡ Early Access 2027 · Unity · PCAnomaly horror. Something is wrong. Figure out what before it figures out you.
Atmospheric leaf-catching game. Made for The Eye Jam. Short and melancholy.
I'm a Games Design graduate making indie games solo and with Ratking Studios — a small group of devs I met at university. We make weird stuff and we like it that way.
I care a lot about game feel, interesting systems, and making things that stick with you a little. Also raccoons. Raccoons are extremely important to me.
Made with too much caffeine and genuine raccoon enthusiasm. 🦝